Kestrel's "OLD" Civilization II

Test of Time Page


ToT_Graphic

Herewith find details of some of my older
Civ2 ToT Modification Package (Modpack) files
and Scenarios for the
Microprose/Hasbro - Civilization II
Test-of-Time (Civ2-ToT) Game,

MOST OF WHICH ARE NO LONGER AVAILABLE ON THE WEB.

e-mail me if you would like copies

of these particular Modpacks and Scenarios


Last modified: >>Monday, 04 Nov 2002



Old Modpack list - Table of Contents :

My_Favourites

Multiverse Scenario

Scifi-Plus Scenario

Unit-Mania-3-D-Scenario

ExtendedOriginal-Modpacks

Escape-From-SOL-Scenario

Miscellaneous-Modpacks

 

 


My Favourites :

This old web-site is somewhat confusing - So for more detail on my 5 Favourite Modpacks/Scenarios Click HERE !

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Now Available via e-mail :

-> The "Multiverse" Modpack / Scenario

Features - 4 maps - Earth , Undersea, Ancient World, Barren World.

As well as : More Old or Ancient Units

Ambassador, Longbowmen, Swordsmen, People's Militia, Battering Ram,
Bombard, Siege Engine, Mounted Legion, Longboat

And also : Many new Modern Units

U-Boat, Reservists, Infantrymen, Civil Defense, Bicycle Troops, Machine-Gun Grp, Modern Infantry,
Scouts, Transceratops, Adv Battle Tank, Recon Unit, Naval Artillery, Mortar Unit, Dreadnought,
Hovercraft, Clipper, Zeppelin, Biplane, Jet Fighter, Jet Bomber

Click Here To see the full range of Units available to you in the new Multiverse Scenario

Dimensional Portals can be built to enable transit from the Earth to 2 other very different worlds

Earth :
The planet in this game called Earth is very similar to our Earth,
but the shape and placement of the islands and continents is very different.

In this game Earth also has an
Undersea Zone - a "Deep Ocean" realm for covert Submarine operations.
The modern submarine (but not U-Boats) can travel between Sea Surface and the Deep Ocean,
submerging and surfacing at will, provided that the Sub is not in shallow water over the
continental shelf. Subs can thus escape attack from surface naval units or air units.
Subs can also carry Missiles so as to lie in wait in the deep ocean trenches waiting to
surface to attack enemy targets at an opportune time. Note that unlike the modern sub,
U-Boats can only skim under the surface of the sea, they cannot 'dive' into the deep ocean.


Barren World :
Food is scarce in the Barren World. However it is very resource rich.
To build cities successfully here you will need to build your cities
on Bare Rock tiles, near Sludge Mites and Spore Clumps. Set up food
trade routes from your Earth base cities. Irrigate any surrounding bare rock.


Ancient World :
Internal combustion engines do not work in the Ancient World.
You will be forced to rely on less powerful, slower units and to employ
differing tactics to those that are effective on our Earth in order to
conquer the other groups.


Note that the 3 alternate worlds are geographically similar, but not identical.


To Win - Conquer the other 6 civilisations which are scattered across the various alternate worlds.

You can either start out in the modern world and attempt to discover InterDimensional Portal
Technology in order to reach the other alternate worlds or you can choose to play as
the Indigenes or the Norsemen on one of the Alternate Worlds, build and develop your
Civilisation there and wait for the other Civs to invade from an alternate dimension.

Download latest MULTIVERSE Scenario from here if you would like a copy.
(Note - You will need to download ALL the zip files from this Directory).

 

-> The "Sci-Fi-Plus" Modpack / Scenario

 

"As our ship was entering the atmosphere of Funestis, and our Escape-Pods were
jettisoning, there was a report that one of the last acts of our ship's sensing devices
was the detection of a 'blip' nearby which could only have been a
nother spacecraft
entering the planet's atmosphere at about the same time as we were descending.

Whether this 'blip' represented another human craft or something else entirely is yet unknown...

--------

Your escape-pod has landed with the remnants of a
Marines detachment, a Commando
group and a complement of
Ship's Security.

These units are a finite resource and, once lost, can never be rebuilt.

Decide whether you wish to seize the opportunity to use these forces to scout and
perhaps forage for equipment and supplies from other groups or whether you wish
to use them in a defensive manner, husbanding your strength for later.

You *MUST* research into "Indigenous Weaponry" construction as soon as possible
if you are to survive on this unknown, potentially hostile world.


Click Here If you would like a copy of the SCI-FI-PLUS Scenario to Beta-test.
(Note - You will need to download ALL the zip files from this Directory).


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"Unit-Mania" for the Original Game


These are Civ2 Test-of-Time Scenarios and Mod-Packs based on my original UNIT-MANIA Modpack.


Unit-Mania 4 World, "3-D", Scenario ...

 

4 "Realms" ! . . . Linked Maps !

3D_Concept The Image to the
left tries to
illustrate the
concept of the
Modpack / Scenario


Extra Units ! . . . Extra Terrain !


In addition to most of the extra units from "Unit-Mania, the Modpack",
there are new units capable of exploring the various levels of the world (& beyond).
Earth, Under the Sea and Under the Earth, Stratosphere & Orbital Platforms.

3D_Earth_ScreenShot In the Screen-Shot
to the left you can see
some of the new unit
graphics such as the
Warrior, the
Mounted Legion
and the new Knights,
as well as the
alternate City
Graphics.

Use U-boats to secretly ferry diplomats and spies to enemy territory!

Hide your Submarines in the deep ocean with their cargo of deadly missiles
and only rise to the surface to wreak havoc on the enemy !

Lay Sea-Mines in your strategic waterways to deter enemy shipping !

Tunnel under Enemy fortifications to undermine their defensive perimeter
or tunnel under the continental shelf to link up islands and move troops
from island to island without the need for a navy !

Build underground cities in Tunnels under the Earth's surface !

3D_UnderSea_UnderGround_ScreenShot Pictured in the Screen shot
of the Underworld at left
(which matches the position
of the Surface Screenshot above)
are :
- the Submarine unit,
- the Sea-Mine unit, &
- the Tunnelling Unit

Also various terrain examples
including : Deep Ocean,
Continental Shelf, Clay,
Bedrock and Tunnels.

---------------------------------------------------------------------------

Fly aircraft into the Stratosphere out of reach of ground troops !

3D_Stratospheric_ScreenShot Pictured (Clockwise

from top left) are :

the HEO Fighter,
the Jet Bomber,
the Jet Fighter,
the Spy-Plane and
the Shuttle !


---------------------------------------------------------------------------


Build cities in Orbit on the Orbital Platforms, flying to and fro in Space Shuttles
or via Geo-Stationary Orbital Elevators !

Only when Orbit is reached can an interstellar starship,
capable of reaching Alpha Centauri, be built.

3D_Orbit_ScreenShot Pictured at left are :

- HEO fighter,
- Engineers,
- Commandos,
- Marines and
- the Shuttle.



Download Read-Me File - 01 Dec 2000 - Size : 6KB

Download Unit-Mania 3-D V4.11 Scenario-Part1 & Scenario-Part2 - 01 Dec 2000 - Size : 1,400KB

Download an extra Scenario (and assoc. maps) for the Unit-Mania-3-D-Scenario - 15 Jul 2000 - Size : 29KB

Download Unit-Mania 3-D Scenario Sprites (Unit Animations) - 27 Jun 2000 - Size : 1,393KB

Accompanying Sounds (Part 1) for the Unit-Mania Scenario - Size : 537KB

Accompanying Sounds (Part 2) for the Unit-Mania Scenario - Size : 551KB

Accompanying Sounds (Part 3) for the Unit-Mania Scenario - Size : 320KB



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Another "Unit-Mania", Scenario
- This one spanning 2 Solar systems...



4 Realms ! . . . Alien World ! . . . New Terrain ! . . . New Units ! . . . Linked Maps !


As for the Spiel above, except that the "Stratosphere" realm has been replaced
by a new, different world from the Alpha / Beta / Proxima Centauri Trinary system,
(where there be "Aliens") and also tunnelling under the Earth is not allowed.

Choose from 3 Scenario options provided in the zip file :

Download the latest Earth, Undersea, Orbit, Alpha C Scenario V3.4 zip files - 14 Nov 2000 - Size : 1,601KB


(Use in conjunction with the Unit-Mania Sounds and the Scenario Sprites to be found in teh same directory)



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ExtendedOriginal Modpacks & Scenarios...



ExtendedOriginal Game Undersea Scenario

This Scenario for the ToT ExtendedOriginal game, fixes a number of
bugs
in the original, changes one unit and adds 3 extra units into the game-play,

 

ExtendedOriginal_Earth_ScreenShot Here you can see
the new units :

- Commandos

- Mortar Unit

- Reservists

- Naval Artillery

As well as a sample
of the Terrain and
City graphics


as well as adding "Undersea" realms to which certain of the sea-going units can descend.

ExtendedOriginal_Earth_Undersea_ScreenShot Pictured at left

are the Benthon,

Liwyathan and

Submarine Units

in Earth's

Deep Ocean

 

Alternate City and Terrain graphics are included for Earth & AC.

 

ExtendedOriginal_Alpha_C_ScreenShot A sample

of the new

Alpha Centauri

Terrain....

 


Otherwise it leaves the ExtendedOriginal game pretty much alone.
Can be used as a Modpack (with care) or comes with 2 Scenario options.

See Embedded Read-me for further details.


Download ExtendedOriginal Game Undersea Scenario V1.15 Zip file - 10 Aug 2000 - Size : 1,366KB



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Extended Original Game 4-Worlds Modpack

 

Earth-like-worldAlpha-CentauriBeta-Centauri-IBeta-Centauri-II

 

This mod-pack adds one extra alien race and two extra worlds (Beta Centauri I and II)
into the standard ExtendedOriginal Play. However note that this is likely to make game play *LONG*.

Also, the 3 previously empty Unit Slots are utilised. - See Embedded Read-me for further details.

Note - This mod-pack is designed to be used in conjunction with the
"Alternate (Lighter) Terrains for 'Original' and 'Extended' games" as mentioned above.

Download ExtendedOriginal Game 4-Worlds Modpack V1.3 Zip file - 13 Dec 1999 - Size : 893KB



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Extended Original Game No Starships, No Aliens Modpack


NO Aliens, NO Starships, Extra Contemporary Units ,
as well as the new ExtendedOriginal Human units,
2 Extra Worlds (Different to the worlds in the previous Modpack.).

I got tired of building Spaceship parts when I knew that in a few more moves I would discover Teleportation.

I wanted more action on the alternate worlds earlier,
and I got tired of the 'unrealistic' infinite travel of the Railroad,
and I wanted a couple more exotic worlds to play on.

I also wanted to maximise the choices I had when building units.

This was the result. See the Embedded Read-me for further details.

Download ExtendedOriginal Game Modpack - No Starships, No Aliens Zip files v2.1 - 31 Jul 2000 - Size : 1,394Kb

This Modpack is recommended for use with the 5 "Random-Start" Scenarios available in the zipped file above
which has with various worlds custom-designed to avoid the limitations of the 'normal' or 'land-dominant'
settings in the Rules.txt


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"Escape from Sol" Scenario

 

MarsEarthMoonVenus (Terraformed)

 

A race against time to evacuate your people from the planet Mars and the inner planets
and moons of the Solar system in this futuristic scenario because the sun is going nova.

Perils abound in your quest for the relative safety of the Alpha Centauri system.


Escape from Sol Scenario - Overview - Detailed Description and Screen Shot of the Scenario.


Escape from Sol Scenario, Sprites and Sounds V1.2 - 26 Jan 2000 - (See Read-Me for differences from 1.0)


Note that you will also need to download the Unit-Mania Sounds Part-1, Part-2, Part-3 to get the most out of this Scenario.


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Miscellaneous ToT Mod-Packs



Terrain Modpacks

I find the original "Earth" terrain and "Alpha Centauri" terrain graphics a bit too dark,
so I have created various lighter modified sets which I prefer.

There exist early versions of my terrain modpacks at
Cradle of Civilization web-site - http://civ.cx, and at
www.apolyton.net/civ2 - the Apolyton Civilization 2 site.

Or you can use the terrain files from my
OriginalPlus modpack, or
Extended Original game - "Undersea" Modpack , or my
Millennium



Old Style Units Modpack


Old Style FW/MGE Units. Size : 60KB

- This is a Mod-pack for use in the "Original" game which converts CIV2-TOT Original Units to FW/MGE style.
Maybe some people are more familiar with and prefer these Original Civ2 Unit Icons.



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It is currently : on the Eastern Seaboard of Australia.


Please e-mail to : kestrel18@bigpond.com with any comments, questions or problems. Feedback welcome.


Up Back to Kestrel's main ToT web page .