Having discovered VRML2 recently, I came up with an idea of using a combination of VRML2 and Java to control the motion of a human figure. In due course, I stumbled upon the H-Anim proposal. I have based most of my code on this standard. The project I had in mind was to build a java applet to control the motion of a humanoid. This can be used to try out elements that can be building blocks in future projects.

 

    Java Controls
A menagerie of java classes to help manipulate humanoid joints
 

    Animating a Joint
Interfacing java controls directly to humanoid joints in a VRML scene
 

    Control Panel for a Humanoid
A working java applet that manipulates 8 joints in a humanoid
 

    Quaternions
Using a quaternion java class to solve rotation problems
 


    A Coordinate Systems Problem
A gleam in my eye for finding the absolute position of a point
 

    What's New / Future Directions
A progress log of my work
 

    Source and Object Files
Source files and object bundles for applets you see here
 

    Useful Web Resources
Some links that have helped me get this far or are of interest
 


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