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Having discovered VRML2 recently, I came up with an idea of using a combination of
VRML2 and Java to control the motion of a human figure. In due course, I stumbled
upon the H-Anim proposal. I have based most of my code on this standard.
The project I had in mind was to build a java applet to control the motion of a
humanoid. This can be used to try out elements that can be building blocks in
future projects.
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Java Controls
A menagerie of java classes to help manipulate humanoid joints |
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Animating a Joint
Interfacing java controls directly to humanoid joints in a VRML scene |
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Control Panel for a Humanoid
A working java applet that manipulates 8 joints in a humanoid |
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Quaternions
Using a quaternion java class to solve rotation problems |
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A Coordinate Systems Problem
A gleam in my eye for finding the absolute position of a point |
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What's New / Future Directions
A progress log of my work |
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Source and Object Files
Source files and object bundles for applets you see here |
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Useful Web Resources
Some links that have helped me get this far or are of interest |

















